In 2002, MIT student Derek Border suddenly went missing on his graduation day. His family, his friends, and his girlfriend searched for him, but in the end gave up hope, believing him dead. But nothing could be farther from the truth, it seems.
Derek is not dead… he instead has been recruited by a top-secret government program known as Project Nowhere. Now, Derek lives as a slave to the largest surveillance initiative in the world, using his technologically-gifted mind to monitor everything you do or say. Here, it’s as if he doesn’t exist. He eats and sleeps in an unknown facility, and is kept drugged and sequestered from a reality to which he desperately longs to return.
He is in many ways alone. He cannot tell if those he works alongside are friend or foe. The experimental facility itself is not what it seems. Project Nowhere may not even be controlled by the government at all. It may have in fact gone completely rogue and out of control.
More than anything, Derek wants to get out. But he needs help, and the only person who might be able to help him… is you.
We made Nowheremen with the notion that building a passionately evangelical fanbase would result in the most effective method of peer-to-peer sharing. The experiment paid off; Nowheremen became a groundbreaking social reality game phenomenon, winning a Webby Official Honoree Award in 2008.